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Month: August 2017

#176: Methodology and Management

#176: Methodology and Management

Description

David and Dirk catch up and talk about David’s new work. They discuss some of the different ways he’s found this new studio operates organizationally and how he thinks it may be a growing trend across the industry.

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:38 What is David doing now in terms of job roles and companies? It’s not quite what he expected
  • 3:29 What is David’s new project?
  • 5:14 David discusses that this is the first time he’s run a project from the very beginning.
  • 7:32 Lean Engineering
  • 9:13 How decisions are distributed across a team
  • 12:14 How are the new ideas of developing a game applied in his new environment?
  • 14:42 Where is the design happening?
  • 18:02 What does the team look like?
  • 20:50 What is the impressive part of the way this team is assembled and the game is being developed?
  • 27:07 Is this new way of team design unique to the new company or is it something that is happening across the industry?

 

#175: Listener Mail August 2017

#175: Listener Mail August 2017

Description
David, Dirk, and Kathryn dive into the digital mailbag and take a shot at some listener questions.

Topics include Kickstarter Cancellations, design organization and ways to pitch a game.

David Heron – @DavidVHeron
Kathryn Hymes – @chicalashaw, thornygames.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:20 Everyone thinks it has been a good week.
  • 0:26 Some listener comments
  • 0:36 Listener Michael Hopkins – Kickstarter Cancellations
  • 3:18 Q: Glen Slagel – Do you go back through old notes?
  • 7:17 Q: Tristen Angeles & Ryan Sumo – How do you organize your design?
  • 15:02 Q: Aaron Wilson & Trevor Willis – Pitching a game by video vs. at a convention?
  • 18:15 Q: Tristen & Ryan – How do you organize play tests?
  • 22:53 Art Quality of prototypes – How does high vs. low fidelity impact testing?
  • 26:06 Events for designers
  • 27:00 Q: Derek Tocaz – Score keeping mechanisms – what do you like?
  • 34:23 Kathryn got some cool games while in Japan

 

#174: Mo Turkington and LARPs

#174: Mo Turkington and LARPs

Description

In this episode, Mo Turkington from Unruly Designs joins Dirk and Kathryn to discuss LARPs and specifically chamber LARPs focused on women in WWII. The conversation also touches on the roles LARPs can have in understanding social privilege.

Mo Turkington – unrulydesigns.com, moyra@unrulydesigns.com
Kathryn Hymes – @chicalashaw, thornygames.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:14 – Mo introduced and background
  • 0:49 – What is a LARP?
  • 2:02 – How does the idea of a LARP fit into Nightingales?
  • 4:18 – What attracts Mo to the subject of historical LARP?
  • 8:53 – As a designer how do you approach the historical details?
  • 11:43 – What are the concrete goals a LARP player has?
  • 17:20 – Are LARP games meant to be replayed?
  • 19:51 – Differences between LARP and tabletop games
  • 20:40 – Onboarding and Offboarding mechanics
  • 25:54 – Privilege Lines
  • 29:51 – Debriefs
  • 35:12 – The changing narratives of LARP, RPG and tabletop games
  • 40:17 – What’s the right way to play a LARP for the uninitiated?
  • 44:00 – Wrap up and contact information