#173: Game Design Axioms

#173: Game Design Axioms

Description
Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.

Kathryn Hymes – @chicalashaw, thornygames.com
Rob Daviau – @robdaviau
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:06 – Greetings
  • 0:22 – Rob has a sultry voice
  • 0:41 – Kathryn and Rob are on the show together for the first time
  • 0:57 – Game design axioms
  • 1:23 – Axiom – Rob – Never make a person lose a turn
  • 5:26 – How Rob’s experience at Hasbro contributed
  • 6:45 – Axiom – Kathryn – Design for the Human Animal
  • 8:20 – Heuristics – Group info and decisions in 3’s
  • 8:58 – What are humans great at?
  • 10:47 – Insight – The Friction Is The Game
  • 11:57 – Flout Axioms with purpose
  • 12:19 – Kathryn background for her axiom
  • 13:01 – Axiom – Dirk – Know who you are designing for
  • 16:29 – User testing is core to knowing your audience
  • 17:59 – Tips for getting the right play testers
  • 20:37 – Axiom – Rob – Experience is more important than the rules
  • 24:17 – Rule design – people will do what they will do
  • 25:19 – Axiom – Kathryn – Rules relate to emotion
  • 28:11 – How to draw an emotional map
  • 29:22 – Axiom – Dirk – If you want them to like it, make sure they succeed.
  • 34:12 – Design Nuggets from the internet
  • 34:37 – Nugget – Design to guide for the right use
  • 35:27 – Nugget – Your politics or someone else’s
  • 35:52 – Nugget – Be specific
  • 36:21 – Nugget – Tell me why to play your game
  • 36:48 – Nugget – Prioritize projects that are exciting to you
  • 37:38 – Nugget – People value what you make them work for
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