#172: Mode 7’s Paul Kilduff-Taylor

#172: Mode 7’s Paul Kilduff-Taylor

Description
Paul Kilduff-Taylor from Mode 7, join David and Dirk for a discussion about the games Tokyo 42 and Frozen Synapse. They dive deep into some of the key decision drivers for these games as well as some history of the game industry since 2005, and where it is headed. They also touch on Paul’s thought provoking article on Medium, “Playing With Toys While People are Dying”

Paul Kilduff-Taylor – @mode7games, www.mode7games.com
David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:17 – Paul’s Background in the games industry
  • 1:14 – What is the game Tokyo 42 about?
  • 2:26 – Is the amount of killing in the game intentional?
  • 3:48 – Frozen Synapse has a smaller scope, why?
  • 5:55 – Discussion on the ‘Charm’ between Tokyo 42 and Frozen Synapse
  • 8:13 – Is frustration and simultaneous turn design a conscious decision in your games?
  • 10:21 – Frozen Synapse 2; why make another?
  • 12:55 – Buy a game, get a give away; how does that work?
  • 15:30 – What are the challenges with indie develops getting visibility
  • 18:56 – What was going on in 2005 that brought the company together?
  • 19:59 – Torque game engine history
  • 21:48 – Introversion as a factor
  • 22:44 – British game industry; how has the scene changed?
  • 24:58 – Larger North American studios shutting down and its impact
  • 26:44 – Procedural content generation
  • 28:07 – Article in Medium “Playing With Toys While People are Dying”
  • 31:19 – Any new projects coming?
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