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Month: April 2017

#165: Listener Mail April 2017

#165: Listener Mail April 2017

Description
Dirk, Harrison, and Kathryn dive into the mailbag once again to answer your game design questions. Is it really that difficult to get published in North America from other markets? What’s life on the digital side like when it comes to publishing? And what can you do when you (inevitably) get stuck?

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com
Harrison Pink – @gilespink, harrisonpink@gmail.com, harrisonpink.com

Episode Outline

  • 0:00:24 – The difference between design and development and getting stuck
  • 0:06:05 – Publishing from non-American or European markets
  • 0:10:04 – Linear narratives
  • 0:16:03 – Game design and budget
  • 0:21:53 – Self-publishing and digital games
  • 0:26:02 – Players vs. The Game
#164: Nels Anderson and Firewatch

#164: Nels Anderson and Firewatch

Description
Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink – harrisonpink@gmail.com, harrisonpink.com
Nels Anderson – @nelsormench, above49.ca

Episode Outline

  • 0:00:58 – Firewatch
  • 0:08:00 – Getting started
  • 0:11:53 – Narrative and level design
  • 0:15:14 – Working with a small team
  • 0:18:42 – Firewatch as a first game
  • 0:23:14 – Current projects
  • 0:26:13 – Design lessons learned
#163: Jason Thompson

#163: Jason Thompson

Description
Dirk and Rob are joined by writer, artist, and game designer Jason Thompson to talk about his innovative drawing game “Mangaka: The Fast & Furious Game of Drawing Comics”, co-published by Mock Man Press and Japanime Games. Jason talks about his background in manga and writing as well as the process that caused Mangaka to evolve over the course of several years into the game it is today.

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
Rob Daviau – @robdaviau
Jason Thompson – @mockman

Episode Outline

  • 0:01:33 – Mangaka
  • 0:09:15 – Early ideas
  • 0:15:48 – How the stories unfold
  • 0:17:48 – From writing to game design
  • 0:21:48 – Jason’s future plans