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Month: January 2017

#159: Guess Who’s Back, Back Again

#159: Guess Who’s Back, Back Again

Description
David makes his return to the show after a brief absence and fills us in with what’s been going on in his world. We’re also happy to announce a new half-hour format that will hopefully yield shorter shows that are posted more often. Dirk, David, and Rob take on more listener questions as they settle back into their old routine.

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:05:14 – Designing a game to be more than mechanics
  • 0:10:26 – Women in game design
  • 0:16:49 – What pre-existing IP would you pick to work on?
  • 0:20:32 – Choose ONE game design axiom
  • 0:24:45 – Kickstarter advice
  • 0:26:35 – How has crowdsourcing impacted replayability?
#158: Suzanne Zinsli and Cardboard Edison

#158: Suzanne Zinsli and Cardboard Edison

Description
Dirk and Harrison are joined by Suzanne Zinsli of Cardboard Edison to talk about game design, publishing, and running their amazing resource for game designers. Cardboard Edison is a gather of best practices, tips for designers, and information about publishers. Their Cardboard Edison Award also helps grow and develop designers through the submittal process. Suzanne covers their own games like Cobra and Dubai and goes over what you should (and really shouldn’t do) to submit a game for the Cardboard Edison Award.

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink – harrisonpink@gmail.com, @colonialpink
Suzanne – @cardboardedison, cardboardedison@gmail.com

Episode Outline

  • 0:00:46 – Cardboard Edison and other jobs
  • 0:08:05 – Publishers vs. self-publishing
  • 0:11:47 – Firewalling your own games
  • 0:14:06 – Cobras
  • 0:19:06 – Cardboard Edison Awards
  • 0:32:16 – Having three partners
  • 0:40:59 – Dubai
  • 0:44:02 – Managing a large amount of projects
  • 0:47:58 – Potential upcoming games
  • 0:51:14 – Advice for designers
#157: Harrison Joins the Mail Crew

#157: Harrison Joins the Mail Crew

Description

Dirk, David, and Harrison tackle the mail bag after an exciting announcement about Rob’s new company, Restoration Games. Restoration’s goal is to reprint and modernize classic games that are no longer available. Our hosts go on to talk about games that are overproduced (as well as micro games), the concept of player choice vs. direction, and where to get all the shiny bits needed for prototyping.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
Rob Daviau – @robdaviau
Harrison Pink – harrisonpink@gmail.com, @colonialpink

Episode Outline

  • 0:00:32 – Harrison’s status
  • 0:03:03 – Rob and Restoration Games
  • 0:07:37 – When is game setup part of the game?
  • 0:11:40 – Number of decision points in a game
  • 0:18:57 – The incremental idle genre
  • 0:25:19 – Overproduced games and micro games
  • 0:31:47 – Where can you draw inspiration from?
  • 0:34:35 – Forcing interactions or letting players choose
  • 0:40:33 – Using real locations in games
  • 0:44:39 – Should rules always place setup first?
  • 0:54:44 – What parts are you attracted to for prototypes?