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Month: May 2016

Episode #146: Soren Johnson and Offworld Trading Company

Episode #146: Soren Johnson and Offworld Trading Company

Description
Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com

Episode Outline

  • 0:02:20 – The development process
  • 0:16:48 – Tutorials and concepts
  • 0:21:01 – The campaign
  • 0:33:04 – The daily challenge
  • 0:37:15 – Black markets and goon squads
  • 0:45:25 – Refining the campaign
  • 0:47:05 – Early access and launch
  • 0:55:47 – “Lessons learned”
Episode #145: Seafall, Powering Up, and Listener Mail

Episode #145: Seafall, Powering Up, and Listener Mail

Description
It’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison – Powering Up – is up on Kickstarter and exceeding his expectations.

Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @cardboardedison, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:32 – Seafall
  • 0:06:30 – Tesla vs. Edison – Powering Up
  • 0:14:39 – Games in both tabletop and digital format
  • 0:20:19 – App first before Kickstarter?
  • 0:34:13 – Turn length on apps and tabletop
  • 0:39:42 – When are you truly a game designer?
  • 0:40:11 – Saltana
  • 0:42:13 – Working with other publishers
  • 0:45:06 – What physical game component do you most identify with?
  • 0:48:49 – Playing a bad game with a good group
  • 0:53:24 – Memory as a resource