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Month: February 2016

Episode #141: Star Trek Timelines

Episode #141: Star Trek Timelines

Description
Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:25 – Star Trek Timelines
  • 0:08:35 – Blending different crews
  • 0:21:51 – Board game genres
  • 0:32:27 – Rapid prototyping
  • 0:50:55 – How to price mobile transactions
  • 1:00:24 – Win condition terminology
Episode #140: Daniel Doan and Black Shell Media

Episode #140: Daniel Doan and Black Shell Media

Description
This week Dirk and David are joined by Daniel Doan of Black Shell Media. Daniel’s career in games started with mods for the original Starcraft and grew into his breakout game, Sanctuary RPG. He then moved on to publishing and working with other designers on getting their games to market. Daniel offers advice on how to keep game designs focused and work with focus testing in order to deliver a final product that sells.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Daniel Doan – @doandanial, www.blackshellmedia.com

Episode Outline

  • 0:00:16 – Daniel’s background
  • 0:03:14 – Starcraft mods
  • 0:04:55 – Sanctuary RPG
  • 0:09:42 – Development and publishing
  • 0:12:55 – Overture
  • 0:20:47 – The rewards in company building
  • 0:25:03 – Black Shell Media
  • 0:31:53 – Influences
  • 0:35:45 – Future platforms
  • 0:40:10 – Future of BSM
  • 0:46:14 – Board game design
  • 0:49:32 – Focus testing