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Month: September 2015

Episode #134: Expansions and Post-Launch Support

Episode #134: Expansions and Post-Launch Support

Description

Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:51 – Content at the end of the game design

  • 0:08:03 – Business models and design

  • 0:23:51 – Expansion design for tabletop

  • 0:31:51 – Who’s doing expansions right?

  • 0:38:27 – Map expansions

 

Episode #133: Designer Alex Kevern

Episode #133: Designer Alex Kevern

Description

This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Alex Kevern -@alexwithideas

Episode Outline

  • 0:00:16 – Alex’s background

  • 0:03:54 – Daxu

  • 0:11:17 – Changing themes

  • 0:16:05 – World’s Fair

  • 0:24:50 – Kickstarter

  • 0:27:45 – Expansions

  • 0:34:01 – Gold West

  • 0:39:46 – Working with publishers

  • 0:46:12 – Future projects

 

Episode #132: Rob’s Back, Time for Listener Mail

Episode #132: Rob’s Back, Time for Listener Mail

Description

Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:36 – Pitching to publishers

  • 0:16:52 – Fun games that aren’t good

  • 0:25:44 – The goals of game design

  • 0:32:18 – How much do you share an idea before publishing?

  • 0:40:47 – How do you take on choices in design?