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Month: September 2014

Episode #99: Stuck in the Ditch

Episode #99: Stuck in the Ditch

Description

Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:00:17 – Seafall

  • 0:03:38 – Design by committee

  • 0:18-14 – Assessing the state of a game

  • 0:32:25 – Big games vs small games

  • 0:42:23 – Patching and hotfixes

  • 0:50:38 – Examples

  • 1:00:03 – Advice for getting out of the ditch

Episode #98: On Writing… Video Games with Harrison Pink

Episode #98: On Writing… Video Games with Harrison Pink

Description

The title of “writer” can span from creating conceptual direction to creating dozens of iterations of the same lines of character dialog. Guest developer Harrison Pink joins Dirk and David to talk about the role in the gaming world.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Harrison Pink – @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com

 

Episode Outline

  • 0:00:55 – The role of a writer

  • 0:14:54 – Expectations of game writers

  • 0:26:29 – Writing for tabletop

  • 0:37:56 – Writing a pitch

  • 0:47:20 – Writers and marketing

  • 0:52:58 – Board games

Episode #97: Karla Zimonja and the Fullbright Company

Episode #97: Karla Zimonja and the Fullbright Company

Description

Dirk and David are joined by Karla Zimonja of the Fullbright Company to talk about Gone Home, the challenges and benefits of working on a small team, and the transition of going from AAA game development to a small, independent studio.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Karla Zimonja – @zusty, www.fullbright.company

Episode Outline

  • 0:00:31 – Fullbright Company history

  • 0:02:51 – Gone Home development

  • 0:09:59 – Plot and setting decisions

  • 0:20:58 – Karla’s background

  • 0:38:14 – Gone Home’s team

  • 0:42:50 – Workflow

Episode #97: Karla Zimonja and the Fullbright Company

Episode #97: Karla Zimonja and the Fullbright Company

Description

Dirk and David are joined by Karla Zimonja of the Fullbright Company to talk about Gone Home, the challenges and benefits of working on a small team, and the transition of going from AAA game development to a small, independent studio.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Karla Zimonja – @zusty, www.fullbright.company

Episode Outline

  • 0:00:31 – Fullbright Company history

  • 0:02:51 – Gone Home development

  • 0:09:59 – Plot and setting decisions

  • 0:20:58 – Karla’s background

  • 0:38:14 – Gone Home’s team

  • 0:42:50 – Workflow

Episode #96: The Conventions of Conventions

Episode #96: The Conventions of Conventions

 

Description

Dirk, David, and Rob get together to talk about conventions. Gen Con is the star of the show as the trio talk about tips for both gamers and game designers. Everything is covered from talking with publishers to packing your bags the smart way.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:01:12 – Gen Con

  • 0:23:55 – Tips for attending conventions

  • 0:41:45 – The big hits at Gen Con

  • 0:53:41 – Favorite conventions

Episode #95: Listener Mail Q&A

Episode #95: Listener Mail Q&A

Description

This show is all about the listeners! The mail bag is full and it’s time for Dirk and David to answer your questions on game design, the industry, and the types of games they love the most.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron

Episode Outline

0:00:46 – Do you see Eurocentric themes as a problem in game design?
0:09:27 – What games have made you feel empowered?
0:13:54 – What are the advantages and disadvantages of fantasy themes?
0:18:46 – What are you top five games to play?
0:25:25 – Do you consider player action rate during design?
0:31:54 – What is the status of female game designers?
0:54:42 – What’s your ideal, unlimited-budget game?
0:56:58 – Should I patent my rules?