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Month: April 2014

Episode #77: Prototyping

Episode #77: Prototyping

Description

Dirk, David, and Rob get down to the nitty-gritty about prototyping their game concepts, both on the digital side and the tabletop side. What does a good prototype look like, and more importantly: how is one actually made?

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, hello@robdaviau.com

 

Episode Outline

  • 0:00:58 – Working with the family

  • 0:09:36 – Resolution and detail

  • 0:15:46 – Digital prototyping

  • 0:23:28 – Prototyping a licensed game

  • 0:27:30 – Prototyping different components

  • 0:42:22 – Playing prototypes

Episode #76: The Inside Scoop

Episode #76: The Inside Scoop

Description

Dirk and David take a moment to discuss the games they’re working on and the challenges they face when trying to bring new game concepts to life.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:00:49 – War Stories

  • 0:06:33 – The Knights of Puzzleot

  • 0:15:15 – David’s side CCG project

  • 0:29:30 – New CCG mechanics and approachability

  • 0:35:01 – Futbol Strategy

Episode #75: Infinite Loop

Episode #75: Infinite Loop

Description

Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, hello@robdaviau.com

Episode Outline

  • 0:01:22 – What is the origin of the “infinite game” concept?

  • 0:07:04 – The Cult of the New

  • 0:13:40 – CCGs

  • 0:22:04 – Game exploits and replayability

  • 0:30:58 – Expansions

  • 0:39:44 – Short and single-play digital games

Episode #74: Procedurally Chaotic with Julian Gollop

Episode #74: Procedurally Chaotic with Julian Gollop

Description

 Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian’s plans for his remake of Chaos Reborn.

 

Contact Information

 Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Julian Gollop – @julian_gollop, www.chaos-reborn.com

 

Episode Outline

 

  • 0:02:02 – Chaos Reborn and its Kickstarter

  • 0:12:20 – Social elements in games

  • 0:16:42 – Chaos Reborn gameplay

  • 0:33:58 – Procedurally generated content

  • 0:52:58 – X-COM

  • 0:59:48 – The future of Chaos Reborn and early testing

Episode #73: MMO’s, RPG’s and Pathfinder with Ryan Dancey

Episode #73: MMO’s, RPG’s and Pathfinder with Ryan Dancey

Description

 Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What’s the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.

 

Contact Information

 Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Soren Johnson – www.designer-notes.com, www.mohawkgames.com, @sorenjohnson

Ryan Dancey – @rsdancey

 

Episode Outline

 

  • 0:00:21 – Ryan’s background

  • 0:03:18 – Ryan and game design

  • 0:08:20 – The Pathfinder roleplaying game

  • 0:21:10 – Do MMOs hurt tabletop RPG sales?

  • 0:30:05 – Pathfinder online and Kickstarter

  • 0:39:49 – “Theme Park” games vs. sandbox games

  • 0:55:28 – Combat vs. relationships in RPGs