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Month: January 2014

Episode #64: Conflict

Episode #64: Conflict

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 Soren Johnson – @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com

 

Episode Outline

  • 0:00:58 – What IS a ‘conflict’?

  • 0:09:18 – Asymmetric conflicts

  • 0:32:18 – Duels VS Multiplayer

  • 0:41:05 – Lopsided conflicts

  • 0:46:35 – Why are most game conflicts violent?

  • 0:47:30 – Conflict in Soren’s game ‘Mars’

  • 1:01:02 – Eurogames

  • 1:05:49 – Politics
Episode #63: Theme

Episode #63: Theme

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

 

Episode Outline

  • 0:00:58 – How much theme is enough?

  • 0:06:42 – Translating theme into gameplay

  • 0:18:40 – Steering the theme

  • 0:22:25 – Bad themes

  • 0:27:37 – Choosing your themes

  • 0:35:48 – Shared themes

  • 0:42:00 – Themes in games we’ve played

  • 0:55:22 – What IS a theme?
Episode #62: Cheating

Episode #62: Cheating

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:02:00 – Competitive games

  • 0:10:30 – Cheating & technology

  • 0:19:00 – Non-competitive cheating

  • 0:32:00 – Reloading & defeat

  • 0:42:30 – Protecting players from themselves

  • 0:53:00 – Taking back moves

  • 1:05:00 – Allowed cheating
Episode #61: Don’t Starve. With Kevin Forbes

Episode #61: Don’t Starve. With Kevin Forbes

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Kevin Forbes – @TheKRF

 

Episode Outline

  • 0:00:27 – Kevin’s design background

  • 0:03:06 – What is Don’t Starve?

  • 0:05:56 – Environmental cycles

  • 0:08:33 – Balancing & playtesting

  • 0:13:39 – Crafting

  • 0:28:55 – Death & resurrection

  • 0:31:35 – Sanity

  • 0:34:02 – Audience

  • 0:36:30 – Klei

  • 0:38:56 – Developing a procedural game

  • 0:53:43 – Advice for designers