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Month: December 2013

Episode #60: End-of-Year Spectacular 2013

Episode #60: End-of-Year Spectacular 2013

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:02:19 – Best Light Game

  • 0:12:02 – Best Integration of Theme

  • 0:22:31 – Best Mechanic

  • 0:28:32 – Most Elegant

  • 0:37:41 – Most Innovative

  • 0:42:30 – Best Feature in a Disappointing Game

  • 0:51:15 – Most Fun

  • 1:01:05 – Most Disappointing

  • 1:11:10 – Game of the Year
Episode #59: Race for the Galaxy. With Tom Lehmann

Episode #59: Race for the Galaxy. With Tom Lehmann

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:00:46 – Building on an existing design

  • 0:05:29 – Race for the Galaxy

  • 0:09:16 – Cards as resources

  • 0:17:20 – Economics & strategy

  • 0:26:26 – Victory points

  • 0:31:00 – Iconography & learning

  • 0:36:49 – Tom’s design background

  • 0:39:22 – Tom’s design approach
Episode #58: Death in Games

Episode #58: Death in Games

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:01:58 – Why has death changed in design history?

  • 0:06:00 – What should death’s role be?

  • 0:21:16 – Death in persistent games

  • 0:27:10 – Permanent loss

  • 0:34:05 – Death done well and poorly

  • 0:45:00 – Can death help players?

  • 0:52:55 – Ideas for improving death

Episode #56: ‘SeaFall’ & Legacy Design. With Rob Daviau

Episode #56: ‘SeaFall’ & Legacy Design. With Rob Daviau

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

Episode Outline

  • 0:01:00 – Balancing Risk: Legacy

  • 0:06:06 – SeaFall

  • 0:11:44 – Core mechanics

  • 0:15:30 – Victory & legacy

  • 0:27:24 – Balancing legacy VS individual playthroughs

  • 0:35:19 – Exploration

  • 0:40:36 – How do you design a legacy game?

  • 0:52:55 – Inspirations behind SeaFall

  • 1:03:50 – Rob’s company: IronWall Games