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Month: October 2013

Episode #51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds

Episode #51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds

 

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Brian Reynolds – @TheDesignChief, www.BrianReynolds.com

 

Episode Outline

  • 0:01:42 – Brian’s path into design

  • 0:12:20 – Brian’s design approach

  • 0:21:47 – Shifting genres

  • 0:38:35 – How important is accuracy?

  • 0:43:00 – Building the ‘Alpha Centauri’ universe

  • 0:55:45 – Integrating story into a strategy game

  • 1:08:20 – The legacy of ‘Alpha Centauri’

  • 1:23:10 – What’s next for Brian?

Episode #50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

Episode #50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

 

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Jamey Stegmaier – @JameyStegmaier, www.StonemaierGames.com, www.JameyStegmaier.com

 

Episode Outline

  • 0:00:40 – Stonemaier Games

  • 0:02:37 – ‘Viticulture’

  • 0:11:40 – ‘Euphoria’

  • 0:14:30 – Jamey’s design history

  • 0:15:39 – Kickstarter videos

  • 0:19:42 – Why was ‘Euphoria’ so successful?

  • 0:22:52 – Time budgeting

  • 0:27:39 – Kickstarter consulting

  • 0:30:46 – Kickstarter mistakes

  • 0:34:16 – The future of crowdfunding

  • 0:43:12 – How can Kickstarter evolve?

  • 1:03:00 – The future of Stonemaier

Episode #49: How to Teach Games

Episode #49: How to Teach Games

 

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:02:16 – Tabletop video tutorials

  • 0:10:34 – What is the designer’s goal?

  • 0:14:14 – Throw-away demo games

  • 0:18:41 – Pre-made learning setups

  • 0:24:54 – Teaching techniques in digital games

  • 0:30:51 – Contextual help in At the Gates

  • 0:44:00 – When is it okay to not teach?

  • 0:48:35 – Lesson pacing

 

Episode #48: X-COM & Tactical Games. With Julian Gollop

Episode #48: X-COM & Tactical Games. With Julian Gollop

 

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Julian Gollop – @Julian_Gollop, www.GollopGames.com,

 

Episode Outline

  • 0:00:50 – Julian’s early career

  • 0:09:50 – The history of X-COM

  • 0:23:00 – Life after X-COM

  • 0:34:16 – Julian’s evolution as a designer

  • 0:42:20 – What makes a designer?

  • 0:48:38 – Choosing a development platform

  • 0:53:06 – What makes X-COM special?

  • 1:01:30 – Julian’s ‘favorite child’