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Month: July 2013

Episode #37: Failure, Punishment and Learning

Episode #37: Failure, Punishment and Learning

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:03:00 – The purpose of failure
  • 0:19:30 – Where punishment can go wrong
  • 0:24:40 – How to integrate failure and learning
  • 0:31:12 – Learning in At the Gates
  • 0:44:50 – What do players get out of failure?
  • 0:59:00 – How do players learn tabletop games?
Episode #36: Occult Chronicles & Life as an Indie. With Vic Davis

Episode #36: Occult Chronicles & Life as an Indie. With Vic Davis

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Vic Davis – info@crypticcomet.com

 

Episode Outline

  • 0:00:00 – Overview of the Occult Chronicles
  • 0:01:53 – Permadeath
  • 0:03:15 – Deep customization of personal avatars
  • 0:04:44 – 2d graphics and board game look
  • 0:06:34 – Geography in Vic’s games
  • 0:08:00 – Wargames that Vic enjoys
  • 0:08:55 – Dungeon area in Occult Chronicles
  • 0:12:20 – The idea for Occult Chronicles
  • 0:15:13 – Vic’s Background
  • 0:16:20 – Vic’s use of Adobe Director
  • 0:22:44 – Design process for Occult Chronicles
  • 0:27:45 – Why Vic tries to design games that progress at a slow pace
  • 0:30:31 – Board games Vic enjoys playing
  • 0:35:50 – How Vic realized that he could develop his own, marketable games
  • 0:50:58 – About Armageddon Empires
  • 0:53:00 – About Solium Infernum
  • 0:54:08 – About Six Gun Saga
  • 0:55:40 – Dark themes in Vic’s games
  • 0:57:10 – All the items in Solium Infernum
  • 1:05:00 – Vic’s advice for new indie game developers
Episode #35: Ethics in Design, Hotline Miami & Updates

Episode #35: Ethics in Design, Hotline Miami & Updates

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:00:30 – Company of Heroes 2 Driveby
  • 0:01:17 – Solium Infernum Driveby
  • 0:06:04 – The Walking Dead
  • 0:11:18 – Ascension – Rise of Vigil
  • 0:26:19 – 1775
  • 0:34:57 – Hotline Miami
  • 0:43:27 – Ethics and Game Design
  • 0:55:28 – Futbol Strategy
  • 1:06:48 – War Stories
  • 1:08:24 – Characters in At the Gates
Episode #34: Progression Systems. With Soren Johnson

Episode #34: Progression Systems. With Soren Johnson

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Soren Johnson – @SorenJohnson, www.Designer-Notes.com

 

Episode Outline

  • 0:01:12 – Tech Trees
  • 0:12:50 – Research and Abstraction
  • 0:20:44 – Contrasting Diablo 2/3 and Civics/Policies
  • 0:31:45 – Romanization Perks in At the Gates
  • 0:39:30 – Numbers or Mechanics?
  • 0:50:46 – What Makes a Progression System Good or Bad?
  • 0:55:45 – Distribution of Related Bonuses