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Month: June 2013

Episode #33: Unity of Command. With Tomislav Uzelac

Episode #33: Unity of Command. With Tomislav Uzelac

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Tomislav Uzelac – @UnityOfCommand, www.UnityOfCommand.net, Tom@UnityOfCommand.net

 

Episode Outline

  • 0:01:40 – Why create Unity of Command?
  • 0:02:00 – Starting from Panzer General
  • 0:05:47 – Design successes in UoC
  • 0:10:20 – UoC’s superb supply system
  • 0:19:08 – Streamlining a wargame
  • 0:20:30 – The challenge of being an indie dev
  • 0:23:10 – The importance of playtesting
  • 0:31:12 – Tomislav’s design process
  • 0:35:35 – UoC’s excellent AI
  • 0:43:27 – Building a studio in Croatia
  • 0:49:40 – The future of 2×2
  • 0:52:55 – What does Tomislav play?
Episode #32: Don’t Starve, Shogun, Wiz-War & Updates

Episode #32: Don’t Starve, Shogun, Wiz-War & Updates

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:00:15 – Jon’s haunted monitor
  • 0:02:00 – Wiz-War
  • 0:13:58 – Don’t Starve
  • 0:27:21 – Shogun
  • 0:55:25 – At the Gates
  • 1:15:50 – Futbol Strategy
  • 1:19:00 – War Stories
Episode #31: Tactics & Repetition

Episode #31: Tactics & Repetition

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:09:17 – Disruption in FTL
  • 0:16:10 – Dirk’s thoughts on tactics
  • 0:19:38 – What is a tactical game?
  • 0:30:35 – Is chess tactics or strategy?
  • 0:32:10 – The role of environments
  • 0:42:40 – Asymmetry in tactical games
  • 0:47:50 – Two games in one
  • 0:51:55 – Unit abilities
  • 0:55:01 – Is it the players’ fault if they break the game?
  • 1:10:00 – What’s up with dungeon crawling?
Episode #30: Design Lessons & Sirlin Games. With David Sirlin

Episode #30: Design Lessons & Sirlin Games. With David Sirlin

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Sirlin – www.SirlinGames.com, www.FantasyStrike.com, www.Sirlin.net

 

Episode Outline

  • 0:01:00 – David’s journey into design
  • 0:06:20 – Starting from fighting games
  • 0:11:00 – Why is balance important?
  • 0:19:30 – Where does theme fit in?
  • 0:20:38 – Why is asymmetry important?
  • 0:30:30 – The drawbacks of multiple victory conditions
  • 0:33:45 – Where did the idea for Puzzle Strike come from?
  • 0:39:07 – Working within the same universe
  • 0:44:40 – David’s new game: Codex
  • 0:59:22 – Designing with math
  • 1:08:20 – Why David writes about design
  • 1:09:20 – Business lessons for other designers
  • 1:11:58 – David’s other new game: Pandante