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Month: May 2013

Episode #28: Scoring & Victory

Episode #28: Scoring & Victory

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:00:50 – What’s wrong with victory points?
  • 0:02:47 – How VPs fit into Dirk’s games
  • 0:07:00 – Are VP systems inherently arbitrary?
  • 0:10:28 – Hidden progress towards victory
  • 0:19:00 – The advantages offered by VPs
  • 0:28:30 – Are VPs lazy design?
  • 0:33:20 – Could ‘Tomorrow’ work without VPs?
  • 0:39:52 – Do games even need victory conditions?
  • 0:49:40 – How do you reward players without victory?
  • 1:01:25 – Victory in At the Gates
Episode #26: Puzzle Strike, Becoming a Designer, & More

Episode #26: Puzzle Strike, Becoming a Designer, & More

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:01:00 – Puzzle Strike

  • 0:11:25 – Mechanics in Puzzle Strike


  • 0:27:28 – The terrible and wonderful learning curve of Magic


  • 0:41:38 – Pandemic


  • 0:49:40 – ‘Tomorrow’ update

  • 0:52:00 – At the Gates update

  • 1:05:20 – War Stories update

  • 1:14:40 – Road to Enlightenment update

  • 1:17:10 – How to become a designer