Episode #22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer

 

Colby Dauch – @PlaidHatGames, www.PlaidHatGames.com, Colby@PlaidHatGames.com

 

Episode Outline

  • 0:00:45 – The story behind Plaid Hat

  • 0:04:50 – Bioshock Infinite the board game

  • 0:22:20 – Do you design from theme or mechanics first?

  • 0:29:30 – Being a designer and businessman

  • 0:39:10 – What does Jon enjoy about what he does?

  • 0:47:45 – Is the digital/tabletop convergence real?

  • 1:03:10 – The future of Plaid Hat

 

Episode Outline (Detailed)

  • 0:00:45 – The story behind Plaid Hat

 

  • 0:04:50 – The design of Bioshock Infinite the board game

  • 0:08:40 – Translating a digital version

  • 0:14:05 – Working on an existing IP

 

  • 0:18:20 – Big features in Bioshock Infinite

 

  • 0:22:20 – Do you design from theme or mechanics first?

 

  • 0:29:30 – How has Colby’s role changed over time?

  • 0:33:30 – Being a designer and businessman

  • 0:39:10 – What does Jon enjoy about what he does?

 

  • 0:47:45 – Is the digital/tabletop convergence real?

     

  • 1:03:10 – The future of Plaid Hat

 

Our Games

 

Tabletop Games

  • Heroscape (Craig Van Ness, Rob Daviau, Stephen Baker)

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