Episode #18: Spelunky. With Derek Yu

 

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Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer

Derek Yu – www.DerekYu.com

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Episode Outline

  • 00:50 – Housekeeping
  • 2:05 – What is Spelunky?
  • 5:20 – Random Maps and Levels
  • 14:05 – The Artist/Designer Hybrid
  • 31:40 – Research and Inspiration
  • 1:02:30 – What’s Next For Derek?

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Episode Outline (Detailed)

  • 00:50 – Housekeeping
  • 0:02:05 – What is Spelunky?
  • 0:03:25 – The Design Goals Behind Spelunky
  • 0:05:20 – Random Maps and Levels
  • 0:07:30 – Challenge and Permadeath
  • 0:09:25 – The Design Behind Spelunky’s Random Maps
  • 0:14:05 – The Artist/Designer Hybrid
  • 0:17:10 – Derek’s Path Into Game Development
  • 0:24:00 – The Story Behind the Free PC Version of Spelunky
  • 0:29:25 – Derek’s Design Process
  • 0:31:40 – Research and Inspiration
  • 0:42:30 – How Did Spelunky Change During Development?
  • 0:45:45 – The Importance of Permadeath
  • 0:53:05 – Developing Games For Yourself VS For Players
  • 0:55:25 – Transitioning from PC Freeware to XBLA
  • 1:00:45 – What Derek Learned from Spelunky
  • 1:02:30 – What’s Next For Derek?
  • 1:11:00 – How Good IS Derek at Spelunky?
  • 1:13:10 – The Craziest Thing to Ever Happen in Spelunky

 

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