Episode #15: Tactics, Company of Heroes & XCOM

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:01:35 – Housekeeping
  • 0:02:15 – Company of Heroes
  • 0:07:50 – Realism & Randomness
  • 0:27:05 – Best and Worst Design Elements
  • 0:40:50 – XCOM
  • 0:54:40 – Tactical Combat
  • 0:59:00 – Structure, Freedom & Discrete Decisions
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Episode Outline (Detailed)

  • 0:01:35 – Housekeeping
  • 0:02:15 – Company of Heroes
  • 0:04:10 – What Makes CoH So Great?
  • 0:07:50 – Is CoH Realistic?
  • 0:10:35 – Randomness VS Control
  • 0:16:45 – Mini-Goals in Tactical Games
  • 0:20:10 – Is the Power Curve Broken?
  • 0:23:45 – Factions in CoH
  • 0:25:15 – Techs in CoH
  • 0:27:05 – What Are CoH’s Best Design Elements?
  • 0:29:25 – Beta Testing isn’t Fun
  • 0:32:35 – Was CoH “Overbalanced?”
  • 0:36:40 – Bad Design in CoH
  • 0:40:50 – XCOM
  • 0:43:25 – The Player’s Role
  • 0:45:55 – Connecting With Your Squad
  • 0:50:40 – User Interface Problems
  • 0:54:40 – Tactical Combat in XCOM
  • 0:59:00 – Structure VS Freedom
  • 1:03:10 – Discrete Decisions
  • 1:05:00 – Real-Time VS Turn-Based

 

Digital Games

2 Responses to “Episode #15: Tactics, Company of Heroes & XCOM”

  1. [...] Episode #15 is live! In this week’s episode Jon and Dirk discuss two of their favorite tactical combat games: Relic’s Company of Heroes, and Firaxis’ XCOM: Enemy Unknown. Our hosts discuss what these games did well, poorly and what changes they would make to them. [...]

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