Episode #14: 4X Games & Civilization. With Soren Johnson

Episode #14: 4X Games & Civilization. With Soren Johnson


Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Soren Johnson – @SorenJohnson, www.Designer-Notes.com

 

Episode Outline

  • 0:01:05 – Housekeeping
  • 0:02:00 – How We Got Into 4X Games
  • 0:08:15 – What Makes 4X Games Special
  • 0:16:40 – Are 4X RTS Games Really 4X?
  • 0:21:05 – Cutting out the Boring Bits in a 4X
  • 0:29:10 – Problems With the 4X Genre
  • 0:51:20 – Can Multiplayer Work in a 4X Game?
  • 1:02:45 – Challenges & Opportunities With Mobile Platforms


Episode Outline (Detailed)

  • 0:01:05 – Housekeeping
  • 0:02:00 – How We Got Into 4X Games
  • 0:08:15 – What Makes 4X Games Special
  • 0:16:40 – Are 4X RTS Games Really 4X?
  • 0:17:40 – Civ’s Forgotten Origins as an RTS
  • 0:21:05 – Cutting out the Boring Bits in a 4X
  • 0:24:05 – Do You Need Buckets That Fill Up?
  • 0:25:10 – Having Everything on a Single Map is Kind of Crazy
  • 0:29:10 – Problems With the 4X Genre
  • 0:32:15 – Should Civ be Chopped in Half?
  • 0:36:35 – Fixing the Boring Late-Game
  • 0:43:50 – What Would Soren Do With Civ 6?
  • 0:51:20 – Can Multiplayer Work in a 4X Game?
  • 1:02:45 – Challenges & Opportunities With Mobile Platforms


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