Episode #12: CCGs & Dominion. With David Heron

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:00:35 – Housekeeping
  • 0:02:00 – David’s Experience Designing Legend of the Five Rings
  • 0:25:00 – What’s Wrong with Dominion?
  • 0:48:10 – The Potential & Pitfalls of 7 Wonders
  • 1:00:00 – How Do You Make a Fun CCG?
  • 1:09:10 – Jon Teases a Big Announcement

 

Episode Outline (Detailed)

  • 0:00:35 – Housekeeping
  • 0:02:00 – David’s Experience Designing Legend of the Five Rings
  • 0:03:10 – How is CCG Design Different?
  • 0:06:30 – Community Reaction to Design Changes in a CCG
  • 0:13:25 – The Design Differences Between Digital Games & CCGs
  • 0:15:20 – Dirk’s Experience with CCGs & “Living” Card Games
  • 0:19:55 – The Problem of “Net Decking”
  • 0:25:00 – Why Does Dirk Hate Dominion?
  • 0:31:25 – Why the Embargo Card is Awesome
  • 0:35:00 – The Lack of Discovery in Deckbuilders
  • 0:37:50 – How Could Deckbuilders be Improved?
  • 0:48:10 – The Potential & Pitfalls of 7 Wonders
  • 0:54:40 – Are Simple Games Always Bad?
  • 1:00:00 – How Do You Make a Fun CCG?
  • 1:09:10 – Jon Teases a Big Announcement

 

Our Games

 

Tabletop Games Discussed

6 Responses to “Episode #12: CCGs & Dominion. With David Heron”

  1. [...] TGDRT website is back up, with a brand-new episode #12 along for the ride! Jon and Dirk are joined by designer David Heron to discuss his work on the [...]

  2. Ray says:

    The question toward the end got me thinking, so here’s a little ramble on the CCG topic…

    Collectible card game where money isn’t an object? Player subscriptions! Take the classic MMO business model offline, and players would receive their booster packs every two weeks. Supplement this card-collecting method with another: local tournaments and special events. Regionalize the nation and release different cards in different areas. Make players join “clubs” that restrict their trade network in certain ways and there’s a creation of internal competition as well as external when their internal winner goes off to a tournament. Players from a club would be really interested in learning about and competing with players in other clubs.

    Yep, a ramble. But I think there’s a kernal of a good idea in there

  3. Jake Mix says:

    Fantasy Flight has recently changed the model in response to the community’s complaints about the LCG format that Heron laid out. While the Netrunner starter box does contain singles, all the expansion packs include 3 copies of every card (the max a deck can hold of a single card).

    Personally, as a casual player, I love the LCG format. I tried to get back into Magic again, but I realized that I could spend $200 and wouldn’t even come close to a decent deck. I’m down for casual draft matches, but that’s still pretty pricey for a single night of gaming. So, I decided to commit to Netrunner, which does feel in some ways like a subscription model.

  4. Jake Mix says:

    The abstract game series is called Project GIPF by a Belgian designer named Kris Burm. Consensus is that the best (and my personal favorite) is Zertz. It’s the one with the donuts/rings and a board that gets smaller as you play.

Leave a Reply

You must be logged in to post a comment.