Episode #11: Storytelling & The Walking Dead. With Telltale
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
Sean Vanaman – @vanaman
Jake Rodkin – @ja2ke
Episode Outline
- 0:00:50 – Housekeeping
- 0:02:05 – Meet Jake & Sean
- 0:13:52 – Developing Adventure Games
- 0:22:47 – The Design Process Behind Adventure Games
- 0:46:07 – The Logistics of The Walking Dead’s Development
Episode Outline (Detailed)
- 0:00:50 – Housekeeping
- 0:02:05 – Meet Jake & Sean
- 0:06:17 – Jake & Sean’s Working Relationship
- 0:09:37 – Thoughts on Design Collaboration
- 0:13:52 – What Genre of Games Does Telltale Develop?
- 0:16:07 – Why Do Jake & Sean Make Adventure Games?
- 0:22:47 – The Design Process Behind Adventure Games
- 0:28:32 – Playtesting a Story-Based Game
- 0:32:17 – UI Design Choices in The Walking Dead (TWD)
- 0:42:22 – Flow & TWD’s Exploration Sequences
- 0:46:07 – What Were the Logistics Behind TWD’s Development?
- 0:48:42 – How Does Episodic Development Differ from the Traditional Model?
- 0:54:37 – Jake & Sean’s Road to Designing TWD
- 0:58:52 – What Would Jake & Sean Like to Design in the Future?
- 1:07:17 – What was Telltale’s Reaction to the Idle Thumbs Podcast?
- 1:10:57 – Advice for Would-Be Designers