Episode #11: Storytelling & The Walking Dead. With Telltale

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

Sean Vanaman – @vanaman
Jake Rodkin – @ja2ke

The Walking Dead

www.IdleThumbs.net

 

Episode Outline

  • 0:00:50 – Housekeeping
  • 0:02:05 – Meet Jake & Sean
  • 0:13:52 – Developing Adventure Games
  • 0:22:47 – The Design Process Behind Adventure Games
  • 0:46:07 – The Logistics of The Walking Dead’s Development


Episode Outline (Detailed)

  • 0:00:50 – Housekeeping
  • 0:02:05 – Meet Jake & Sean
  • 0:06:17 – Jake & Sean’s Working Relationship
  • 0:09:37 – Thoughts on Design Collaboration
  • 0:13:52 – What Genre of Games Does Telltale Develop?
  • 0:16:07 – Why Do Jake & Sean Make Adventure Games?
  • 0:22:47 – The Design Process Behind Adventure Games
  • 0:28:32 – Playtesting a Story-Based Game
  • 0:32:17 – UI Design Choices in The Walking Dead (TWD)
  • 0:42:22 – Flow & TWD’s Exploration Sequences
  • 0:46:07 – What Were the Logistics Behind TWD’s Development?
  • 0:48:42 – How Does Episodic Development Differ from the Traditional Model?
  • 0:54:37 – Jake & Sean’s Road to Designing TWD
  • 0:58:52 – What Would Jake & Sean Like to Design in the Future?
  • 1:07:17 – What was Telltale’s Reaction to the Idle Thumbs Podcast?
  • 1:10:57 – Advice for Would-Be Designers

One Response to “Episode #11: Storytelling & The Walking Dead. With Telltale”

  1. [...] Episode #11 is now live! A “high-energy” episode this week as Jon and Dirk are joined by Telltale Games designers (and Idle Thumbs hosts) Sean Vanaman and Jake Rodkin. The guests share their experiences developing story-based games, with a particular focus on The Walking Dead. Many of the design challenges they face contrast heavily with what Jon and Dirk are used to with more abstract, non-story titles. And yet, the crew also discovers that many of the nuts and bolts that go into game development are the same regardless of what type of project you’re working on. [...]

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