Episode 8: End-of-Year Spectacular 2012


Contact Information

Jon Shafer - @JonShaferDesignwww.JonShaferOnDesign.comJon.Shafer@Comcast.net

Dirk Knemeyer - @DKnemeyer www.artana.comDirk@Knemeyer.com


Episode Outline

  • 0:01:15 – Housekeeping
  • 0:03:30 – Best Light Game
  • 0:07:10 – Best Integration of Theme
  • 0:10:25 – Best Mechanic
  • 0:16:35 – Most Elegant Design
  • 0:22:20 – Most Innovative Design
  • 0:26:00 – Best Feature in a Disappointing Game
  • 0:32:35 – Most Fun
  • 0:43:45 – Most Disappointing
  • 0:50:20 – Game of the Year
  • 1:00:55 – A Look Ahead at 2013

Digital Games Discussed

Tabletop Games Discussed

Best Light Game

  • Ticket to Ride (Jon)
  • FTL (Dirk)

Best Integration of Theme

  • Command & Colors (Jon)
  • Dominant Species (Dirk)

Best Mechanic

  • Command & Colors – Action Cards (Jon)
  • Walking Dead – Stress Tests (Dirk)

Most Elegant

  • Unity of Command (Jon)
  • Hansa Teutonica (Dirk)

Most Innovative

  • Risk: Legacy

Best Feature in a Disappointing Game

  • Spartacus – Everything for Sale (Jon)
  • Lords of Waterdeep – Resources as Adventurers (Dirk)

Most Fun

  • Out of the Park Baseball (Jon)
  • Spartacus (Dirk)

Most Disappointing

  • Quarriors (Jon)
  • Omen: A Reign of War (Dirk)

Game of the Year

  • Spelunky (Jon)
  • The Walking Dead (Dirk)

4 Responses to “Episode 8: End-of-Year Spectacular 2012”

  1. [...] Episode #8 is now available! In the final episode of 2012, Jon and Dirk hand out the first annual TGDRT Game Design Awards. Our hosts highlight some favorites from past episodes but also share their thoughts on a few newcomers – their Games of the Year might come as a bit of a surprise! [...]

  2. Rob C says:

    I just finished The Walking Dead myself and I absolutely loved it. As a game, there wasn’t much to it. Very easy adventure based puzzles and quick time like action sequences. It’s the story that makes the game worth experiencing, and I say experiencing because there really isn’t much of a game. Like Dirk, I also cried during the game. I’m not sure if you have to be a parent for the game to have this effect. I was very driven because I wanted to see where the story went despite the weak gameplay, but like a good book or movie I was sad when it was done and will miss interacting with the characters.

  3. David Pazmino says:

    Thanks for a great new podcast. I have enjoyed listening to your comments. I do have one point in your latest podcast. You mentioned Hansa Teutonica, one of my favorite games, however you listed it as a worker placement game. In fact it is an Action Point/Network Building Game. While you do have traders/merchants that go out for you, mechanically it works different than a worker placement game. Take for example Caylus or Agricola, two classic worker placement games. You sent out your “workers” to activate spots during a round. Typically those spots are than blocked by everyone else (unless there is a rule breaking card or mechanism that changes that) until the next round or phase. In Hansa Teutonica, you always have the 5 main actions available to you. You may not like where you can carry out those actions but you are not limited by someone placing a “worker” on an action space. Also, most worker placement games are limited by your workers. In other words, you can only do a number of actions up to and including the maximum worker you have. In Hansa Teutonica, your limit is your available actions on the action track. Increase that number and you can increase the number of actions you take. The only limit is the number of traders/merchants that you have in a game. Thanks again for putting your time and effort into creating a great podcast.

  4. Dirk says:

    @Rob C – good question about being a parent. I also wonder if non-parents play differently. It would be interesting if the data they kept – showing the percentages of who picked which choice – also included deeper demographics and psychographics.

    @David Pazmino – excellent clarification, thank you.

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