Episode 6: Running a Game Company. With Uwe Eickert

 

Contact Information

Jon Shafer - @JonShaferDesignwww.JonShaferOnDesign.comJon.Shafer@Comcast.net

Dirk Knemeyer - @DKnemeyerwww.CQGames.comDirk@Knemeyer.com

Uwe Eickert – www.Academy-Games.com

 

Episode Outline

  • 0:00:34 – Uwe’s Background & Design Work
  • 0:15:10 – Thoughts on What We’ve Been Playing
  • 0:36:00 – What We’ve Been Working On
  • 0:57:20 – What’s It Like to Run a Game Company?

Episode Outline (Detailed)

  • 0:00:34 – The History of Academy Games
  • 0:06:20 – Uwe on his Design Process
  • 0:12:40 – Uwe on ‘Awakening the Bear’
  • 0:15:10 – What Jon’s Played (Unity of Command, Command & Colors)
  • 0:24:30 – What Dirk’s Played (Command & Colors)
  • 0:33:30 – What Uwe’s Played (Imperial)
  • 0:36:00 – Uwe’s Work (1775, Gettysburg, Guadalcanal)
  • 0:57:20 – Challenges of Running a Tabletop Game Company
  • 1:00:50 – How Do You Make Money?
  • 1:08:40 – Kickstarter VS Retail
  • 1:16:40 – The Evolution of Academy Games
  • 1:24:45 – How and Why Does Uwe Work Alone?


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Digital Games Discussed


Tabletop Games Discussed

3 Responses to “Episode 6: Running a Game Company. With Uwe Eickert”

  1. [...] Episode #6 is now live! This week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of Uwe’s projects including Conflict of Heroes and 1775. Also covered is how and why he got into the business, the challenges of running a tabletop games company and more! [...]

  2. Steve says:

    A lot of interesting discussion. Thanks for having it.

    One of you commented that you found the theme weak in Imperial. I think the theme of a war profiteer investing in countries and thereby influencing (i.e. gaining control of) their governments is quite strong in the game. You’re not the countries. You’re a man manipulating them.

  3. Dirk says:

    @Steve – I’m the one who said that. I think where it falls down is in the abstractness of it. The “man manipulating countries” would be within *A* single country, such as Krupp in Germany. The abstraction of any random industrialist, in any random country is more evocative of late 20th century global industrialism than the period covered by the game.

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