Episode 4: Storytelling & Crusader Kings 2. With Paradox.


Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Chris King – King@ParadoxPlaza.com

Henrik Fåhraeus – Henrik@ParadoxPlaza.com


Episode Outline

  • 0:05:17 – Thoughts on What We’ve Been Playing
  • 0:23:43 – What We’ve Been Working On
  • 0:36:52 – Storytelling in Games

Episode Outline (Detailed)

  • 0:00:29 – Henrik & Chris’ Backgrounds
  • 0:02:43 – About Paradox
  • 0:05:17 – What Jon’s Played (Persona 4, Weinhandler)
  • 0:14:12 – What Chris’ Played (Star Wars: The Old Republic)
  • 0:16:31 – What Henrik’s Played (XCOM, Warlock, Dwarf Fortress)
  • 0:21:00 – What Dirk’s Played (Solium Infernum)
  • 0:23:43 – Henrik’s Work (Crusader Kings 2)
  • 0:27:18 – Why Weren’t Tech Teams in HoI3?
  • 0:29:35 – Chris’ Work (Europa Universalis 4, March of the Eagles)
  • 0:30:36 – How is EU Different From Total War: Napoleon?
  • 0:32:50 – What is the Design Philosophy for EU4?
  • 0:35:45 – Dirk’s Work (Tomorrow)
  • 0:36:52 – Storytelling in Games
  • 0:40:00 – Crusader Kings 2 and Storytelling

Our Games

  • 0:35:45 – Tomorrow (Conquistador Games)

Digital Games Discussed

Tabletop Games Discussed

4 Responses to “Episode 4: Storytelling & Crusader Kings 2. With Paradox.”

  1. [...] Episode #4 has been posted! Wherein: This week, Chris King and Henrik Fåhraeus from Paradox Interactive join Jon and Dirk to discuss storytelling in games, with a particular focus on how this is done in Crusader Kings 2. We also talk a bit about the upcoming Europa Universalis 4, and our guests answer the burning question that’s been eating away at everyone for years: why were tech teams removed from Hearts of Iron 3? [...]

  2. wMattDodd says:

    I haven’t had a chance to listen yet, but I had to say–You had me at Paradox. Be still my beating heart.

  3. wMattDodd says:

    To be honest, I thought this episode was kind’ve mixed.

    These were my favorite guests so far, mostly because I’m familiar with the games/franchises that they worked on. It was interesting to get some candid discussion about fans and DLC from them, and some talk about the upcoming EU4. And the topic was a good fit for them–I was sure After Action Reports would be mentioned, and I was right. But they were only mentioned in passing, and in fact I was left with the impression that there really wasn’t much of substance said about storytelling at all. That’s why I say it was mixed. It was disappointing to have a great guest/topic combo and then not actually get much meaty discussion of the topic.

    If you guys aren’t already doing this, you may want to let your guests know the topic at least a few days in advance so they can have some specific thoughts ready to share. Obviously they’re not going to be giving a formal speech or talk, but just having it in mind for a bit may help focus that section a bit more.

    That brings to mind another thought–it would be cool to see a list of guests and/or topics somewhat in advance. Or possibly just quick posts announcing that ‘Person X has agreed to be a guest in the next Y weeks’ or the like.

    Thanks for the show, guys, looking forward to the next episode.

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